09/21- 12:00PM EST
Well, while Q&A was on its short break,
Square Enix decided to announce a new Kingdom
Hearts HD collection. While normally
this would be very exciting news, at first
it seemed they had made the shocking
decision to include my most hated Kingdom
Hearts game, 358/2 Days.
Thankfully it appears it will just have HD
versions of movies from it. A close call!
This scare did give me the idea of forcing
myself to play that game again for charity
or something. You wouldn't make me do that
though, right? RIGHT?!?!?!?
On to your letters!
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@AskWheels how about region locking of 3ds
means pal players will miss out (Atlus /
xseed don't do pal - sure ghost light does,
but not all)
@emechau
Wheels
Yeah,
I'm still trying to figure out
why exactly Nintendo made the
decision to region lock the 3DS.
There doesn't seem to be much
rhyme or reason behind it,
especially considering their
previous portable consoles had
been region free as far back as
the Game Boy. Of course, after
DSi specific games were region
locked on DSis we should have
seen this coming. I can picture
importing or piracy really
having a huge impact on the
decision to region lock.
Whatever the reason, it
certainly isn't helping us
customers. Sadly this is
unlikely to change, so we'll
just have to hope Atlus and
XSEED expand to Europe!
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Why is FF6 the best Final
Fantasy? Many reasons! (But seriously,
spoiler alert if someone hasn't played it
for some reason!)
#1, it has an excellent but relatively
simple story. Some Final Fantasy games
have mediocre stories, some have crazy
complicated stories that make little sense.
FF6 doesn't fall into either
category.
.
Wheels
I
like that they focused with a
mostly straightforward plot. It
let them expand on the
characters involved and create a
lot of personal investment for
the player. You care about the
result of the story, because you
like these characters. What's
also nice is the end has a
finality to it. You get the
general idea of where the
characters are going post-game,
and there's no need for a sequel
because there's really nothing
to wrap up. Too many games in
the series have plots too
convoluted to fit into one game.
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#2, it has a wide variety of excellent
characters. Most of the characters have some
depth to them, and are interesting rather
than cookie cutter generic characters.
Gameplay wise, I like the fact that FF6
managed to combine unique abilities for each
character with the ability to customize them
as you see fit, using Espers. In addition,
you actually get to USE most of these
characters thanks to a few dungeons where
the party splits into 2 or 3, as well as a
couple story splits. That's not to mention
the game's second half, where you can
acquire characters in a different order than
the first half. In some Final Fantasy
games, I'll get a character fairly early on
and literally never use them again because
I'm only allowed to have a party of X amount
of characters.
Wheels
Final
Fantasy VI is really the
only game in the series to
provide you with a large cast
and make good use of it all
around. Each character has
unique abilities so there's
plenty of reason to try them all
and mix and match parties. They
can also all be customized using
Espers to set what magic they
have, so you get to personalize
them a bit too (unless you're
crazy and get every spell on
every character). The secret
characters aren't used much as
far as plot goes, but still
provide some unique additions to
the party.
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#3, it has an excellent soundtrack. Other Final
Fantasy games have had some great
songs, but FF6 has, by far, my
favorite all around soundtrack of any game.
In particular, I like Forever Rachel,
Locke's theme, Edgar ad Sabin's theme,
Gogo's theme, Mog's theme, and Kefka's
theme.
Wheels
I
still think this is the best
soundtrack in the series. Though
you could make the case
successfully that certain other
soundtracks have tracks that are
better than anything on Final
Fantasy VI's, as an
overall soundtrack it is
unmatched in its cohesion and
high average of quality. Dancing
Mad has few rivals as far
as final boss tracks go.
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#4, Speaking of Kefka, he's easily my
favorite Final Fantasy villain. Final
Fantasy has a reputation of pulling a
bait and switch with the main villain. Take
FF4 for example...as much as I love
the game, the main villain doesn't become
clear until WAYYYYYYY into it. And I'm not
even talking about the switch to
Zeromus...you never even hear the name Zemus
until very late in the game. It's all Golbez
before then. FF6 has one main
villain throughout (they tease the
possibility of Gestahl, but Kefka is pretty
clearly the main bad guy). Plus, we don't
get an emo villain, or a rarely mentioned
god. You get, essentially, the Joker, and
you get him almost right away and throughout
the entire game. A villain who is just plain
nuts, and who causes all kinds of problems
throughout the game. And then, halfway
through the game, he WINS! He takes over the
world, remakes it as he sees fit, does
ridiculous amounts of damage, kills a ton of
people, and then sits atop a tower ruling
over the world. That just doesn't happen in
most games. Either the heroes save the day
before the villain can destroy the world, or
the game starts after the villain has
already taken over. Shaking it up by having
Kefka do it mid game, essentially forcing
you to "start over" in a reshaped world, is
different and interesting. I loved visiting
all the towns to see what had changed, and
loved tracking down my party as I went
along.
Wheels
Kefka
is perhaps the best example of a
completely insane villain in all
of RPGs. The way that things go
completely to hell in the middle
of the game is astounding the
first time you play it, as I
can't think of a game before it
where the heroes utterly fail to
stop something like that. One of
my favorite parts in the game is
before the last boss fight, when
Kefa shows his utter disdain for
humanity by randomly destroying
parts of the world for no reason
other than his own amusement.
There's no ridiculous monologue
trying to tear apart the heroes'
ideologies, just complete and
utter madness.
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#5, I may be mistaken, and correct me if I'm
wrong, but isn't this the first Final
Fantasy game with secret characters
that weren't required? I can understand why
some games don't want to go that route for
story purposes (say, FF13 with so
many cut scenes), but I love the idea of
secret characters. Sure, Umaro was close to
useless in the end game, but I always liked
Gogo.
Wheels
I
love the idea of secret
characters. It harkens back to
the old days when hunting down
secrets was practically a hobby
separate from gaming. Sadly the
internet and guides and FAQs
seem to have put an end to that.
Still, optional characters are
would be nice. With more of a
switch towards in-engine
custscenes these days it would
make it easier for developers to
include them!
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#6, I loved that this game had some winks to
people who really wanted to go in depth that
weren't actually part of the story and were
never definitively confirmed in the story
itself. Mainly thinking of Shadow's
relationship to Relm here, which is never
flat out said but is pretty much a definite
if you pay attention. Even the main romance
in the game (Locke and Celes), you're never
beaten over the head with it. While it's
obvious there's a mutual attraction, they
never go right out and hold your hand,
explaining in depth what's going on. They
didn't need to, but some games forget that.
Wheels
I
loved this too. So many little
optional touches you can
discover. My favorite would be
Shadow's dream sequences, which
I can't even remember how to
access. This reminds me that
they actually let you leave the
floating continent early and let
Shadow die (you monsters). More
RPGs need the possibility of
main characters kicking the
bucket based on your actions.
This is why games like the Devil
Survivor series are so
great!
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#7, the Opera. Come on now. The Opera stuff
ruled. It totally doesn't seem like it
should have, but it did. Locke's the man.
Wheels
By
all accounts an Opera with weird
computerized voices should have
been terrible, but instead the
whole scene was amazing.
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#8, you're on more of a track for the first
half of the game (although some exploration
can happen), but once you get the airship in
the second half, there's tons of stuff you
can do. Reassembling your party, getting the
secret characters, hunting the 8 dragons,
tracking down the extra espers, finding Doom
Gaze, fighting in the Arena...a ton of stuff
to keep you busy. That's not even including
the added dungeons in the rerelease.
Wheels
The
second half of the game is just
great. Heck you don't even have
to reassemble the entire party
to take on Kefka, you can do it
pretty much as soon as you have
an airship. Of course unless you
want to just grind for countless
hours you'll have to do some of
the content, but the freedom to
just explore and find your lost
companions was great. Makes the
final battle and ending that
much sweeter.
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I could keep going, but that's enough. I
enjoy most of the Final Fantasy
games, but FF6 is my favorite in the
series and it isn't particularly close. It's
my favorite game as well.
-Kyle
Wheels
Yeah
we could spend hours praising
this game and not touch
everything that makes it
special. I'd love a nice remake
of some kind, perhaps even just
something like the Final
Fantasy IV PSP collection
with nicer sprites. More people
need to play this game, as not
enough have!
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@AskWheels When is the next Ask Wheels?
What is this growth under my left nipple?
Wheels
Clearly
it's just a peperoni. You need
to more care the next time you
eat pizza!
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Excited about the Cole's KS announcement?
-falselogic
Wheels
Well
I'm quite excited for the
Obsidian kickstarter. I've
always enjoyed their stories,
and as Dungeon Siege III
showed they can make a
technically solid title when
using their own engine. We'll
have to see how things turn out,
but I think with a less
graphically intensive engine
that lets them focus on what
they do best, we could end up
seeing something quite special!
...wait we're talking about
different things aren't we?
If you mean that Quest
for Infamy
kickstarter for a Quest for
Glory type game I am very
excited! The world needs more Quest
for Glory.
(Editor's note: he's
actually talking about this)
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Namco is bringing the rpg heat. New God
Eater, Super Robot Wars, Summon
Night, One Piece rpg, new Tales,
toki towa ect
They are bringing over 15 rpgs. Are we sure
they arent the new king of rpgs in japan?
-Alan
Wheels
Well, I wouldn't say new entries in
well established RPG series exactly
constitutes new kinds of RPGs in
Japan, especially when one of them
is a Monster Hunter clone.
That being said, there are still
plenty of interesting RPGs being
made in Japan such as Beyond the
Labyrinth which appears to
have no shot of coming out here. It
is good to see a new Summon
Night, from much of the
original team. More RPGs are always
good, and I'm glad Namco is making
plenty of them. Will we see many of
these? Absolutely not, too many PSP
releases. Fan translators will
probably have a gold mine of good
PSP RPGs to translate for years.
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That's it for today.
See you all next week!
-Wheels
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