07/27- 12:00PM EST
Yes that is correct, as of Sunday Ask Wheels
will officially be two years old! I have to
thank all you great readers for keeping this
thing going. Please keep writing in your
great questions, and feel free to send in
"ask the editor" type commentaries as well.
I also need to give a special thanks to The
King of Content for providing the longest
letters to this column.
On to the letters!
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The Suikoden Ends With
You
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" The main reason this is a problem - to be
blunt - is that there is hardly any decent
writing talent left in the jrpg business
anymore."
This isnt true so I am not sure why you
placated that guy with this
Wheels
It's
not true? I've played a lot of
JRPGs with terrible stories.
Granted I don't know Japanese so
I can't read what the original
writers wrote, but whatever. I
wasn't placating anyone, we were
having a discussion. Personally
I think a lack of great writers
is a problem for RPGs as a
whole, not just in Japan.
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"I suppose complicating the lack of good
writers is the increased number of JRPG
released over there compared to years past"
There are more good writers, and like you
said more jrpgs releasing
Can you finally get off this topic? Id like
my shot to get in this segment.
And There are other rpgs to talk about
besides Suikoden which had 2 great
entries this gen
Enough of the Suikoden talk for what
seems like the last 5 months of Q&A
segments. Enough of the negativity, lets
talk about some great jrpgs of this gen.
There were a lot of them, so no time to
start like the present. I will describe my
favorite jrpg on some different platforms
this gen.
Wheels
I'm
more than happy to get off the
topic. I can only respond to
what people send me in, and it
just so happened that a lot of
people wanted to talk about Suikoden.
If you want to see me talk about
another topic, just write in
like you've done now. I'm more
than happy to discuss a large
variety of topics. As far as two
great entries this gen goes, it
sounded last week like most of
the Japanese audience would
disagree with you in regards to
the PSP entry. Now let's hear
your favorite JRPGs on different
platforms!
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Chaos Rings (iOS) - Now, people
might be thinking, iOS? BLEH it has no
physical controls so how can you game on it?
Well as it turns out when it comes to
traditional rpgs, pretty darn
well........its your classic turn based
battle system in a more condensed game
package.......Amongst the 3 games release
ie: 1,omega,2, The
first holds a special place in my heart for
proving ios can be good for games/rpgs.
Wheels
Being
a huge Apple nerd, I'm not one
of those people. Not only that,
but these games come from the
developer of the Wild Arms
series, so there's a team of
experienced developers behind
them. I haven't played the games
yet, but by and large they look
to be a lot of fun. My only
complaint would be they forced
in the Japanese voice-overs,
making it a needlessly large
download.
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ZHP (PSP) - NIS japans
sole original rpg effort on the PSP. And boy
was it an amazing effort. Take Disgaea's
humor, its charm, the unforgettable
grinding, the deep gameplay and instead of
putting it in an srpg package, put it in a
dungeon crawling roguelike package. Highly
under rated, it sold moderately, and barely
anyone reviewed it, but the lowest score I
saw for the game was an 8. Which just proves
the kind of quality we were dealing with.
The game also had awesome anime cameos.
Wheels
Won't
find
any complaints from me about
this one. I think this is by far
the most accessible roguelike
out there. The addition of NIS
humor and customization make
this adventure one of the best
experiences available on PSP. Of
course, being a roguelike, it
will be tough for many to get
into but I really can't
recommend this game enough.
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Final Fantasy Tactics Advance 2 (DS)
- Some people might say the psx ff
tactics is there favorite. This is my
favorite. The PSX game had better characters
and story, but the DS title, has the best
gameplay and best content of any srpg I've
played in such a long ass time. 400
Missions, Many jobs, Side quests, it had the
whole gameplay package.
Wheels
The
original Tactics is
still my personal favorite, but
I'm enjoying this game a great
deal, even if I've yet to finish
it. The first Tactics
Advance was a huge time
sink for me, and I expect the
second one will result in an
even larger game clock.
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Fire Emblem Radiant Dawn (WII) - I
think Ive beaten this game 5 separate times.
And for an srpg if thats done, knowing the
time sink, it means you love it and I do.
I've done everything you can in this game
short of doing it blind folded. I beat it
without any character dying, I did it
getting every item, I did each stage in 10
turns or less even on advanced (very hard).
The game also had an unforgettable cast of
20+ characters, each with motive and
interesting back story.
Wheels
Another
fine choice. I haven't played it
yet as I want to beet its
GameCube predecessor first, but
I'm sure it will continue the
fine quality of the Fire
Emblem series.
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Valkyria Chronicles (PS3) - The first
and really only TACTICAL rpg on the ps3. No
grids, complete free range. An amazing war
story with the backdrop of a kind of 1940
europe setting. Characters you actually care
about, and gameplay that is not too deep
that it scares people away but not too
shallow that rpg vets cant have a good time.
The game was such a cult classic that it
spawned 2 more awesome sequels down the
line, but they all can thank the very first
for lighting the way.
Wheels
Another
fine selection. An interesting
and original experience from
many of the same people who
worked on Skies of Arcadia,
the game didn't get nearly the
attention it deserved. I don't
think it would fit into my top
spot for the PS3, but it would
come very close.
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Agarest Wars 1 (360) - Were you
expecting maybe lost Odyssey, or Blue
dragon or maybe even Final
fantasy 13-2, sorry, I will have to
disappoint you. Not only did the US 360
version get the exclusive collectors edition
with breast mouse pad, it also got the dlc
included ON THE CD FOR FREE. The japanese
version you had to download. It made it the
complete package. Now why do I love this
game? Its innovative for an srpg. It has
this generational idea, in which choices
made in each gen are reflected in the next.
And content from each game transfers to the
next game with special effects.
Wheels
Wait,
what? I don't know too much
about this particular topic, so
I've tapped a former RPGamer
staff member to sum it up...
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Writer-In-Exile
Writer-In-Exile
sez:
I don't even have words, I
devoted an unhealthy amount of
time trying to play these danged
things and they're just so
friggin' boring. The battle
system has about as much
strategy as your average RPG,
but due to the SRPG setup each
of them takes approximately
eight eternities to wrap itself
up. The storyline tries to take
itself deathly seriously but is
the usual generic JRPG twaddle,
somehow mixed in with bizarre
non-sequitor fanservice. On a
technical level the game's
pretty much appalling, graphics
that would have been rightly
called pretty dated on the PS1
are shamelessly shoved onto
modern platforms, but somehow
not being content with merely
looking profoundly dated the
game for some reason doesn't run
at all well with horrendous load
times. Dialog, whether by fault
of the translation or more
likely the original material
fails to convey any real sense
of character, so scenes where
boring things happen can't be
saved because boring people are
reacting to them. To put it more
simply, Agarest War and
Agarest War 0 have
basically no redeeming
qualities. They aren't even a
unique hybrid at this point as Persona
or Sakura Wars both do
the combination social sim-RPG
much better, heck Devil
Survivor would also count
there. Heck, if you wanted porn,
which the advertisers of the
game so desperately wanted you
to assume the game was, the
interenet's got you covered.
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Legend of Heroes VI Trilogy (PC):
Many people know about these rpgs because
the first game in the trilogy was released
in the US on the psp. Well, I played the
games many years ago now on the PC, and
nothing is lost in the translation. What you
have is a traditional turn based/srpg hybrid
battle system, the most content Ive seen any
sprite game have in terms of text, character
depth, world immersion. Its truly an
ultimate trilogy. And I hope people in the
US get to play the second and third chapters
because they are not to be missed.
There you have it.
Wheels
If
Legend of Heroes Trails
in the Sky is any
indication, the trilogy as a
whole should be quite amazing. I
still have high hopes that we
will eventually see the entire
series on Steam, thanks to
XSEED's recent successes there.
Of course there aren't many JRPG
choices on PC. Personally I
would have gone with Oath in
Felghana.
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1. Why hasn't Final Fantasy Type-0
come out in the US?
No, because Sony halted it.
The translation was done, it was set to go
on the vita as a physical game. And Sony at
hour zero stepped in and demanded exclusive
content. Square wouldn't, so it was
cancelled.
Wheels
Not
sure where in the world you
found this story, but there is
zero truth to any of this...
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2. Will Elder Scrolls Online do
anything new with the MMO genre?
no
Wheels
I
don't think so either, but I was
hoping for more in-depth
reasons?
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3. Has the EA purchase of BioWare hurt their
output?
yes
Wheels
I
don't necessarily agree, but I'm
not sure what makes you say yes?
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4. Does Nintendo of America hate RPGs or are
gamers making too much of the Xenoblade/Last
Story situation?
They love rpgs. They've localized or
published more this gen than any other. We
got both games didnt we? hence over blown.
Wheels
I
agree that they don't hate RPGs,
but I'm not about to bring up
the word "love." Nintendo of
America does not make business
decisions about localizing RPGs
based on any form of love or
hate, its all simply business.
That doesn't always mean they
make the right decision, but it
has nothing to do with loving or
hating a genre.
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5. Is Final Fantasy Versus XIII
going to reach Duke Nukem levels of
delays?
No. It is getting dated at tgs this year
-Alan
Wheels
We'll
see about that, but hey it still
has 8 years to go before
reaching full Duke Nukem
delay levels.
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Hey Wheels,
Funny running into a fellow Gaiden
team mate on RPGamer. Cool insights too. I
knew about Water Margin, but the Romance
of the Three Kingdoms part was
unbeknownst to me. I was going to leave the
Suikoden discussion to rest and just
play the games, but apparently I am really
not alone in wanting to talk about it and
your last column has sparked some more
thoughts.
Wheels
It's
a small world after all eh? Glad
to see I wasn't the only one
surprised by that connection.
I'm still awaiting some kind of
crazy book connection to Suikoden
III or something.
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First off, I have to admit more and more
with TwinBahamut, when he said the game
hasn't aged too well. I am currently
replaying Suikoden I and thoroughly
enjoying it, but some bothersome things do
come to light when you scrutinize it. I will
say this, even though it's not really part
of the first generation of great RPGs
(SNES-era), it's still a game from the early
years of truly serious RPGs. It was released
in a time when localization still wasn't
that important, and it shows. So we can't
really blame the game for being somewhat
poorer than current generation RPGs. But
honestly, aside from that, there were other
silly little things in it that... we
wouldn't accept in an RPG we would buy
today.
Wheels
Such
as the roar of a dragon sounding
like an elephant? Yeah I'll
admit it can be a bit rough
around the edges. Still, I think
its one of the more playable
classic RPGs out there. It's a
good thing they didn't go with
low budgeted PS1 3D graphics for
the game!
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But that discussion gave me an idea about
how Konami could (not should, just could)
continue with the franchise.
Every fan is crying out for a Suikoden 6,
but from Konami's perspective, only the die
hard fans, those that have played the series
from Suikoden I up, will warm up to
it. This is another point to Travis Lucius'
perspective on what Suikoden is to
developers. It's practically impossible to
create a game that continues on a saga that
probably very few people know about and
expect a lot of sales. The whole reason Suikoden
II is so great is because it continues
on some things from Suikoden I. Some
of the most enjoyable parts to Suikoden
V for me was meeting some characters I
knew would later join the Liberation Army in
Suikoden I. You can't expect Konami
to continue that trend, if they want to sell
many games.
Wheels
Very
true. The connected nature of
the games is in a sense the
series biggest strength, and yet
also its biggest weakness. I
think I can see where you are
going with this...
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So what does that mean? Remake every game.
That's what I would do anyways. Get back to
Suikoden I, clean up the script, make
it more interesting, more intriguing, more
in line with how games are localized
nowadays!! And whipe away some of those
silly inconsistencies. You would do original
fans a great service, because they can
relive their favourite games, quite probably
in 3D, though I am somewhat hesitant to that
fact... but I digress... You would do
original fans a great service but also
create new fans who can become invested in
the game world.
Wheels
You
know, I think that could be
exactly what Square Enix was
thinking after Unlimited
Saga took away a bit of
that series forward momentum. So
they went and remade Romancing
SaGa with a fresh new
look, then did the same for SaGa
2 and SaGa
3. A good way to bring
in new fans while at the same
time pleasing long time series
fans. Granted it isn't exactly
the same situation, but it is
similar, and seemed to do the
series well (in Japan anyway)/
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Then, Konami should just accept that they
can never release a game as graphically
boombastic (I refuse to use the word
impressive) as Square Enix does, and also
accept that graphics have never been what Suikoden
is about, and just create an engine akin to
Suikoden V's (maybe a bit nicer) and
just release every game with that engine.
Don't recreate an engine from scratch for
every new entry. That way the games will be
cheaper to produce, but also be tied to one
another from a graphical perspective. Food
for thought, I suppose...
Wheels
Exactly!
Just look at what Gust is able
to do on the PS3, likely with a
much smaller budget than a Suikoden
game would have. Just
make a simple but colorful
graphics engine and go with it.
Focus on the gameplay aspects.
Maybe even make it a cross-over
PS3/Vita title to reach a nice
wide audience. Or, alternatively
let a western developer take a
shot at it like they did with Castlevania.
Worth a shot, right?
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I write too much... Question time!
Top 5 most loved RPG music pieces, and why.
:-)
All the best,
Daniel
Wheels
This
is a really tough question,
because the answer to this could
easily change based on my mood.
I'll do my best though. Let's
see here...
Dancing
Mad - The last
boss theme to end all last boss
themes. This song has a little
bit of everything, and does a
superb job of making Final
Fantasy VI's final
encounter one of the most
memorable moments in gaming.
This song still gives me chills
when it gets going.
Taking the Field
- The essence of Tactics
Ogre distilled into one
composition. This thrilling
track sets the mood for the long
and amazing journey that is Tactics
Ogre- Let Us Cling Together.
Termination
- A fantastic track from Ys
Origin that manages to
capture the essence and action
of the series and fit in some
classic themes from the series.
I wanted to only pick one song
from any one series, so I'm
going with this one for Ys.
Suikoden II opening
theme - It took
only this song playing for me to
know that my $118 had been well
spent.
Expectations
for the future - You may
find the inclusion of this one
surprising, but it's just such a
crazy Vangelis-like surprise
from Sakuraba on the Star
Ocean Last Hope
soundtrack. Whatever the quality
of that game itself, this track
is brilliant.
So there you are. This list will
probably be different if you ask
me again next week. In fact,
feel free to ask me again next
week!
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Well, since your five most hated RPGs were
so humorous, I have to ask: what are your
NEXT least favorite RPGS (as in #6-10).
Wheels
Well
OK, here you go in no particular
order:
Tales of the Tempest
- The first game I
ever imported. Whoops? This Tales
game is so bad that Namco
actually removed its designation
as a main series title
post-release. It was a bust and
I was a fool to ever import it.
Based on what I could get out of
the story from my translation
guide, the story was quite
terrible as well. Please people,
don't ever import this game!
Tales of Phantasia
- The game that started it
all, finally given an English
release! I rushed out to buy
this on the day of its release.
I was clearly ready for this
masterpiece! What I was shocked
to find out is how much I ended
up hating just about everything
about this game. The pokey
battle system that lacked any
really finesse or fun. The story
that was like a weird mix of
ideas from the great JRPGs that
came before it. So yes,
indirectly or directly tri-Ace
is responsible for 3/10 of my
most hated games.
Tales of the World:
Radiant Mythology -
OK make that 4/10. Why on earth
would you make a game whose
selling point is making your own
dream team of Tales characters
and taking them into dungeons,
if you're going to make actually
doing that a complete pain to
do? Instead you have to take
boring generic characters into
the game's many bland dungeons
over and over until the Tales
characters actually like you
enough. This would have been
better left untranslated.
Zelda II - Wait,
how could this possibly be on my
list? Listen, bear with me for a
second. Zelda II
infuriates the heck out of me,
not because it is vastly
different from the previous
games, but because it's tedious
and difficult. I'm all for a
good difficult game, but the way
this game accomplishes it is not
good. I think there's a very
good reason this title is not
remembered as fondly as other Zelda
games, or even as fondly as
other similar side scrolling
games like Metroid. Zelda
II, if done right, could
have been something special. It
is not a bad game, but I hate it
because it could have been
amazing (and I also hate it
because I've given it dozens of
second chances).
Legend of Dragoon
- Mostly hate this one because I
forced myself to keep playing
it, hoping it would get
interesting and it never did.
Normally I wouldn't put a game I
had only played one disc of on
this list, but it just seemed
appropriate.
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I expect Star Ocean 4 to be on that
list, since hatred of that game appears to
be a requirement to work at RPGamer, even
though it is a great game (if you look at it
from an objective standpoint and don't
compare it to 1 and 2, or if
you objectively compare it to 3).
Fayted
Wheels
As
you can see it is not on the
list, because a) I haven't
played enough of the game and b)
I like the battle system a lot
so it's unlikely it will make
the list. Regardless of that,
yes a goodly number of staff
members did not like Star
Ocean 4, so what? We're
all free to our opinions. Plenty
liked the game and that's
perfectly fine.
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I forgot to include this in my previous
email.
Even though I named myself after the MC of Star
Ocean 3, I have no problem with the
game being on your most hated list. While I
disagree that the battle system is terrible,
I have to agree that the plot twist is
absolutely horrendous (and the ending just
makes it lame). And, when tri-Ace had
the opportunity to say "3 is in a
different universe than 1, 2,
and 4!" when 4 brought up
continuity issues (the plot of 4 involves
things that should have made the plot twist
of 3 happen at that time in the timeline),
instead they decided to say "Oops, we made a
mistake. 4 is in a different
universe than 1, 2, and 3!
Oh, and we're ending the series."
Forget about making a sequel to Resonance
of Fate, Radiata Stories, or a
game finally starring Hrist, let's spew out
Final Fantasy sequels that have
non-conclusive endings (even when the
original had a conclusive ending)!
...At least we know what one of their next
projects should be...I pray to God that a Final
Fantasy XIII-4 won't be needed.
Wheels
Glad
to see you understand. Seeing
how I have since played and
enjoyed Radiata
Stories, which has a
similar battle system, I might
be able to get into that element
of the game more now than on my
initial time with it. Of course,
the story would make it hard to
do so. It's a shame tri-Ace
didn't just take the opportunity
to say that 3
was in a different
universe. It would make the
stories of 1&2
less troublesome, as it is now
tough for me to separate those
games form the twist of 3.
I mean, those games don't even
build up to it as far as I can
tell. Based on the stories I've
heard of Star
Ocean 4's director, he
didn't really have much interest
in even making a game in the
series. Could be that most of
the company feels the same, even
if the games do sell well. In
that regard the attitude could
be similar for other sequels.
I'd love Resonance
of
Fate and Radiata
Stories sequels, but
only if the developers are
actually interested in doing
them. They like to do weird
things, so just let them create
and hope they produce some more
interesting content!
Now as for your mentioning of Final
Fantasy
related stuff, tri-Ace
was hired to help with the game,
which doesn't give us any
indication of what sort of
creative involvement they had.
My guess is their involvement
wasn't huge. There's indication
tri-Ace would be involved in
future XIII sequels, and
given their most recent output
they seem content to do smaller
projects like Frontier
Gate. You know what,
while tri-Ace is working with
Konami, how about a tri-Ace
developed Suikoden? That
would be ... strange.
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Star Ocean 3 was a bad RPG?
Heresy, sir – although I do agree that the
“twist” was kind of not what the story arc
needed. I thought the battle system
was one of its best points (much like SO4)
and my relative level of hate of the
characters was much lower than that of the
fourth installment.
Wheels
Remember here that the list I put up
last week is games that I personally
hated, not games that I think are
the worst RPGs ever. There are
plenty of boring or truly horrible
RPGs that I never played because
they were boring and horrible, or
they were just too awful to make me
angry. This list is about games that
made me angry and hateful. Knowing
that battle systems are what tri-Ace
does best, I'm sure there was plenty
to like about the system in Star
Ocean 3, the issue here is it
never clicked with me, which is a
major issue when everything else
about the game annoyed the heck out
of me.
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I haven’t played this in years since giving
away my PS2 (in retrospect, a very, very bad
call) but remembered putting tons of hours
into battle and exploration and the graphics
were pretty decent for the time, IIRC.
Wheels
I'm sure you did have a great time
with it. Sadly, I did not, and the
story issues just complicated my
dislike for the gameplay systems.
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I can’t believe you didn’t throw something
like Beyond the Beyond, FF
Adventure or Crystal Chronicles
or are those too old for
consideration? There are tons of other
lemons that sit on the periphery of my mind
but aren’t surfacing somehow.
Scott
Wheels
They weren't too old, there are no
age limits here. I haven't played Beyond
the Beyond yet, but the other
two games you mention I loved, so
obviously they aren't going to be on
the list.
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Also, the names sucked. Again, not as
bad as SO4’s but close, Fayt Leingod
or Edge Maverick, both are pretty bad.
Wheels
Yeah those all are pretty terrible.
I think it is time tri-Ace hired
someone better to come up with
names!
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That's it for this week folks!
-Wheels
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About the Host
Quote Archives
What I can't wait for:
1. Growlanser
IV
2. Kingdom
Hearts 3D
3. Ys
IV Vita
4. Persona
4 Vita
5. Persona
4 Arena
On my Playlist:
1. Valkyria Chronicles soundtracks
2. Calling All Dawns
3. Mumford & Sons
Hot Topics:
1. Why hasn't Final Fantasy Type-0 come
out in the US?
2. Will Elder Scrolls Online do anything new
with the MMO genre?
3. Has the EA purchase of BioWare hurt their
output?
4. Does Nintendo of America hate RPGs or are
gamers making too much of the Xenoblade/Last
Story situation?
5. Is Final Fantasy Versus XIII going to reach
Duke Nukem levels of delays?
|