07/05- 7:00PM EST
Salutations!
Mr. Wheels has taken the month off and
handed the reins of Q&A over to me for a
bit. Some may wonder why I was
chosen! Well, the answer is clear…
because I think I know everything! To
be honest, I'm terrible at trivia. Mr.
Apps and Manny blow me away with their
ability to shoot facts off the top of their
head. However, I happen to be a
Googling expert, and I bring over a quarter
of a century of RPGaming experience to the
table! (Man, I'm getting old.)
Well, without delay, let the festivities
begin!
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Jormungand asks: In terms of JRPGs, what's
up to the sudden shift during the PS1 era to
the totally arbitrary number of 3 for
maximum party size? Which JRPGs defy this
painfully restrictive limit, and why can't I
find them?
Phil
Wow! Give yourself a gold
star for asking such an awesome
question. I, too, vividly
remember the days of larger
party sizes! After all,
what's a keg of beer if not
shared with a dozen or so other
friends all packed into your
tiny bachelor pad? Oh,
wait, you mean RPG
parties! Yes! I
remember when they regularly
featured four to five characters
as well. I can see why you
might feel constrained by the
dominating shift to three
characters at a time in
battle.
If I go far back in my memory, I
remember computer RPGs having
anywhere from six to eight. Wizardry
and the D&D Gold box
computer RPGs I played had
larger party sizes.
Imagine my reaction when I
played Final Fantasy for the
first time and I saw that I
could only make four
characters! Then, after
two consoles (NES and SNES) of
having four to five characters
in party at a time, Final
Fantasy VII dropped me to
three. To be fair, the
pump was being primed. I
believe the first SNES RPG I
played (Final Fantasy IV)
had five, Final Fantasy VI
had four and Chrono Trigger
had three.
Regardless, by the PSX era, it
seemed that just about every
JRPG outside of the tactical
variety had only three party
members. We can only
conjecture why this is so!
However, I believe I have a few
strong guesses here. I
believe that, while a few SNES
JRPGs started this trend, it was
really Final Fantasy VII
that cemented the three party
member (in battle)
standard. Its commercial
success made it that 'one to
beat,' so a lot of games tried
to copy some (if not all) of its
design decisions.
First, when the PSX hit, I
believe games like Final
Fantasy VII pushed the
hardware to its limit at
times. I remember the
frame rate dipping on some of
those battle scenes.
Perhaps reducing the party
members active in battle kept
those dips within tolerance.
Second, Square wanted to insure
that Final Fantasy VII
appealed to a wider
audience. Reducing the
active party members in battle
meant less to manage and plan on
the fly. And, it
worked! With a stronger
focus on art, graphics, and
story, Final Fantasy VII
had a stronger overall appeal
(and sales) than its
predecessors.
Third, it made battles faster
and shorter. Again,
appealing to a broader audience,
long or methodical battle
systems had to become
streamlined. Reducing the
party member by one more did
just that.
This has always been the
approach of JRPGs. In the
early Final Fantasy and
Dragon Quest games,
simplified battle systems
(compared to the pen and paper
counter parts these games came
from) with smaller parties
broadened their appeal to the
mass market. Of course,
hardware limitation was a
consideration, but it wasn't
really a limiting factor most of
the time. Games like Pool
of Radiance proved that
tactically deep RPGs with larger
parties could be done, even on
the NES. However, those
games never had the mass appeal
that simpler games had. I
remember seeing an interview
with one of the creators of Final
Fantasy or Dragon
Quest pointing to this
reason (mass appeal), and not
technical limitations, as the
primary reason for creating a
simplified approach to RPG
combat.
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Which JRPGs defy this painfully restrictive
limit, and why can't I find them?
Phil
You can't find them because you
don't know where to look.
But do not fear! While
many of my friends know me for
not finishing many games, the
reality is I have played a
metric ton of RPGs, so I have a
great idea of what's out
there. While they may be a
little harder to locate, you
have plenty of options.
Many of the games in the
following series have four or
more party members in combat at
a time: Shin Megami Tensai,
Persona, Suikoden,
Ar Tonelico, Dragon
Quest, as well as many of
the Tales of
games. Also, check out Final
Fantasy IX and Arc
Rise Fantasia. These
are just the ones I remember...
if you look hard, you can find
many more, I'm sure!
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Mike Moenke asks, Project X Zone and
its grouping it disparate personalities from
all over the place reminds me that you've
never taken the plunge and tried a Super
Robot Taisen game! You like
tactical games, man! What's kept you
from at least sampling the (admittedly deep)
waters of that ocean?
Phil
Time, my friend. That, and
the fact that you spoke about it
SO much on RPGBacktrack, I felt
like I have already played
it! Currently, Fire
Emblem games have been
doing a great job of filling
that portable tactical RPG
gaming itch I have from time to
time.
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I haven't played the second Vandal
Hearts, and I only played the first in
its untranslated Saturn release.
Should I go back and look into them again?
Phil
Absolutely. The second
game mixes up the mechanics a
bit. Every time you move a
character, the computer moves a
monster at the same time.
This adds another strategic
layer as you try to guess the
computer's next move. The
more you play, the better you
become at this. While fans
did not welcome this change with
universal appeal, I really
enjoyed it myself. If
nothing else, it is
original. Vandal
Hearts II is one of the
few games I have actual beat.
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I also never played 7th Saga on the
SNES, and it comes in for pretty bad press
nowadays. Do you remember anything
about it that would make it worth a look
someday?
Phil
Admittedly, I have never touched
this title.
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Y'know what it looks like we may not get on
these shores? Drakengard 3.
I'm trying very hard but I just can't work
up any sadness about that situation.
How about you?
Phil
I
could not shed tears over it, so
I put a dab of water on my
cheeks… to make it look like I
care.
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Aside from The Witcher and its
sequels, I can't think of any
European-designed RPGs. Well, except
for the one based on the Russian movie Night
Watch that loudly trumpets being a
tactical RPG on the box. Am I missing
anything that you remember?
Phil
I
can! If my memory has not
failed me, I want to say Drakensang:
The Dark Eye and its
various sequels/prequels would
fit the mold. The game
hails from Germany and is based
off a pen and paper system which
is popular there. Expect a
deep character creation model
typical of pen and paper games,
as well as a pseudo real time
battle system reminiscent of Baldur's
Gate or Knights of the
Old Republic. The
story, unfortunately, does not
approach the quality of The
Witcher, but the gameplay
mechanics are quite deep.
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Ever notice that Japanese RPGs seem to think
true love hits when both the people involved
are teenagers? Am I missing something,
or is that ever-so-slightly
unrealistic? Not that I keep in touch
with many of my classmates now, but I seem
to remember those who got married right out
of high school didn't necessarily have a
great time of it - unless mom having kids
immediately while dad makes very little is a
good time.
Little bit of a tangent there. I don't
think true love is nearly as common at 17 as
JRPGs make it out to be, though.
Phil
I
have noticed that myself.
I believe, given the anticipate
success of Project X Zone,
we need another mash-up
RPG! This one would
feature the now divorced parents
of various RPG children we never
met before. How awesome
would THAT be?
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Phil, tell me: why do the sales in Japan
justify Sega continuing to make
any-and-every kind of RPG from the Shining
series except more tactical stuff?
What did we do to warrant such a horrible
curse? Sega doesn't localize them
anymore, it's true, but since the latest
ones are on PSP they're easy to import for
those with the urge.
Phil
I
do not know. Some crimes
are senseless and without
explanation.
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Why is there only one Sonic the Hedgehog
RPG? Also, I tried it and didn't like
it - though since it wasn't working quite
right I think my DS had a touch screen
issue. Either that or I sucked at
twitch reflexes more than I ever had before
and since.
Phil
I
did not care for it
either. Maybe that's why
we never saw another one.
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Will we see a Knights of the Old
Republic 3 now that LucasArts is being
dismantled and new hands are moving the Star
Wars license?
Phil
Let me look into my crystal
ball… hmmm… Yes! I see
it! We will get Knights
of the Old Republic 3!
However, this one will be
slightly different. Expect
to see it transformed into a
third person shooter with cover
mechanics. The creators
will claim it is still an RPG
though, since you earn
experience points, equip items,
and occasionally make a choice
that may or may not impact the
plot.
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Why the holdup on Dragon Quest X
coming across the ocean? We've finally
got all of the main installments only to
miss the newest one? What a crock!
Phil
Dragon
Quest games have never
sold as well stateside as they
do across the pond. I'm
guessing that since Dragon
Quest X didn't do so great
over there, they believe it
would be an utter failure over
here. Pity.
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I feel like I should be dumping more on you,
but I really do want to get back to Project
X Zone and its insane mashup of
characters from everywhere. There
aren't many other games where I can talk
about Ryu and Ken that count as RPGs, now
are there?
Phil
Not unless you play a western
RPG such as the acclaimed Wizardry
8, and proceed to name two
of your six party members “Ryu”
and “Ken,” hahahaha!
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Keep those Q&A's coming! The best
question asked this month will win a game
from my Steam grab bag! Good luck!
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