06/15- 12:00PM EST
Q&A returns! A backlog has built up so
there's plenty of great
letters to get to. What have I been playing
why Q&A was away?
Besides more Shiren I've been
trying to finish up Knights in the
Nightmare before the next Dept.
Heaven game, Gungnir, comes out. It is
such a
wierd and fun game (PSP version), and I'm
quite glad I gave it a try.
I've also been playing Gravity Rush.
This super hero adventure is absolutely a
must buy for anyone with a
Vita. I've also given Growlanser II
a try, but we'll get into that shortly.
Anyway, letter time!
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I'm a long-time lover of the Growlanser series,
having started it with the Growlanser
Generations pack that
condemned Working Designs to its ignominious
end due to Sony's
unwillingness to let them sell Growlanser
2 and 3 separately.
Wheels
I
remember that whole fiasco. I'll
never fully understand Sony's
refusals with some of these
games. For example didn't they
prevent Atlus bringing over Soul
Hackers for PS1 at one
point? Anyway, at least this one
was able to come out in some
form, I know Working Designs was
never able to release that Goemon
game that they had actually
finished translating. I picked
this up a few years ago, but
sadly never got around to it.
This letter spurned me to
finally give Growlanser
2 a try, and I will
share my thoughts on that
shortly.
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In many ways, this series redefined what I
considered good in a
Japanese-style rpg with tactical
elements. Up until I played Growlanser 2
my experience with
tactical rpgs had been limited to the FFT/Tactics
Ogre style of game that is the main
for the genre.
However, with Growlanser 2 I
actually found that it was possible to play
a tactical-style rpg that
didn't feel like a slogfest.
Fulfilling the extra objectives,
like preventing villagers and other NPC's
from being killed, and being
able to save characters that can potentially
die as part of the story
gave me a sense of accomplishment that was
lacking in a lot of other
games in the genre. In particular, the
rewards for getting all
'mission complete' ratings were a great
motivator, as they opened up
extra paths with interesting twists on the
story.
Wheels
I
have to say, I was similarly
completely surprised by the
game. When I first went in, I
was expecting just another
turn-based strategy game. What I
got instead was a pseudo
real-time strategy type
experience, with all kinds of
things going on in battle. In
the third battle you have to
deal with closing walls and an
extra party member showing up in
the middle of this happening.
I've also enjoyed the story so
far, despite some less than
stellar voice acting. I'm
looking forward to seeing what
other twists they throw into
battles throughout the game. I
have to say I love the idea of
objectives that change the story
based on whether you complete
them or not. More RPGs need to
do this. Anyway, I shall
continue to update Q&A with
other thoughts on the game as I
continue to play it.
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This trend was continued in Growlanser
3, which had - in many ways - a far
more epic story than 2 and
used the 'silent protagonist'
rpg plot device in the way it was meant to,
as a way of helping you get
into the story thinking of yourself as the
protagonist.
Wheels
This
sounds interesting, and I can't
wait to see how it accomplishes
this. Though it obviously hurt
Working Designs, this is looking
more and more to be quite the
amazing collection of two games.
I'm looking forward to further
epicness in the third game. Are
the games connected in terms of
story?
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The great misfortune of the series was that
Atlus chose to bring over
the fifth game of the series in the disaster
known as Heritage
of War, rather than any of
the other games that had yet to be
localized. The worst game in
the series and it came to be the standard by
which the series was
judged in many younger rpg-gamers' minds...
it was incredibly
frustrating for fans of the series to see
the possibility of future
localizations being forced to the wayside by
this poor decision on the
part of Atlus USA.
Wheels
Well,
I don't think the decisions
around bringing games over are
that simple, they never really
are. It sucks that the one they
got to bring over is the worst
in the series, but its also
possible that it was the only
they realistically could. I'd
like to know exactly what went
on with this title. At the very
least it sounds like they tried
to improve it over the original
Japanese version. Anyway, given
that Atlus owns the developer of
the series I'm surprised they
haven't done more with the
series over here, given how well
they've done with their other
series. We've gotten all of the
main Dept. Heaven games from
Sting, so why not more
Growlanser? Anyway, they're
bringing over the PSP version of
Growlanser IV,
so hopefully this is just the
beginning. They've become a much
better publisher since the days
of Heritage of War.
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However, as you probably know, the fourth
game in the series, considered by many to be
the absolute best of the
six games, is coming to the PSP in July,
finally giving US gamers the
opportunity to play it with added story and
characters. As a fan
of the series, I felt a serious need not to
allow this game to be
forgotten merely because it is coming out in
the last days of the PSP's
twilight, as it would be a waste for any
rpg-fan to overlook it merely
because of this reality. I hope that
gamers will give it a chance
and find the same interest I did in this
somewhat minor but interesting
series.
-Travis
Wheels
While
it is coming out in the twilight
days of the PSP, don't forget
that it will be there for Vita
games who never even owned a
PSP. Not only that, but with so
few PSP releases it will be a
prominent release among niche
RPG games. I don't think it will
be overlooked at all, and I'm
really hoping it will be the
first of many future Growlanser
games to come. I'm still early
in II, but I am
certainly already a fan of this
unique series.
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EA Makes Everything an
RPG
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Wheels, I'm going to be the first one to ask
you an RPGamer column
question about Madden: Dear Wheels,
TOUCHDOWN???
Love,
Bongo Bill
Wheels
You
know, Madden with
RPG features is
actually a pretty cool idea. MLB
The
Show already does this
for the most part with the Road
to the
Show mode, so it seems only
natural here. Level up your
player as he
gets better and eventually
becomes a Hall of Famer. The
last boss
could be Brett Favre!
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Dear Wheels, GOOOOOOAAAAAAL???
love,
Bongo Bill
Wheels
Well,
the same
thing certainly applies for FIFA,
and you could even have a bunch
of
different classes! You could be
a flopper, a striker, or
"married to a
spice girl"! I think this would
work out even better than Madden
because
there
are so many different leagues
with so many different
storylines
to work with. Of course it won't
be anywhere near as good as
this, but
a man can dream!
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Dear Wheels, VRRRRMM, VRRMMMM VRRRMMMMMMM???
Love (with mouth),
Bongo Bill
Wheels
Whoa,
listen I
love RPGs, but I assume the EA
game you're talking about is
that new Need
for Speed
game. That is
actually a
clear sequel to Burnout
Paradise
based on the gameplay videos,
and it doesn't need RPG elements
you
crazy fool. Two out of three is
fine sir!
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Dear Wheels,
While I appreciate the gesture, I am not
going to be taking that Ys Origins
code based on my
pathetic attempt with that bit of history I
wrote you about. That
wasn't even my intention anyways.
Gameremporium seemed like he (or she)
was a real die hard fan and I would feel
terrible if I snatched the
code from under him (or her). It's for Steam
right? I don't even have
an account for that so let that make the
choice a little easier for
you. Besides, I still need to finish the
last prize I won, so...
Congrats to him! :)
Wheels
No
worries! He's
got the code and was quite happy
about it, so I'm glad everything
worked out in the end. I'll see
if I can make you an Ys
fan at some point, but
that's
for another day!
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Anyways, about Game of Thrones.
I think I was a bit vague last time around.
I very much don't mind
politics in fantasy. One of my all-time fave
games is Final
Fantasy Tactics, and I
consider that one to be pretty political. I
just felt that they
basically took as much of the politics they
could cram into the TV
series, without adding anything else, and
still make it too rushed
because they only had 10 episodes. I'd
rather they either go all-out
with far more episodes, or create an
eye-candy series with cool
monsters more often. They didn't have enough
room for the politics.
Wheels
I
agree, though
I doubt they have the budget for
such an effort. That said, I
think you
should give the first book a
try. You may just find it much
more to
your liking. The series does a
great job showing you politics
from different characters
perspectives, and leaves you
liking
characters you never thought you
would. I guarantee you'll enjoy
it
much more than the show!
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So, I probably won't be reviewing RPG
products, but our little talk on
retroviews did get me thinking. Seeing as I
am lucky to have a copy of Terranigma
right here, I could do a
guest retroview of Terranigma
for you guys? I already have a really funny
and clever introduction
ready! Let me know if that's something you
guys would appreciate.
Wheels
Well,
we used to
do reader reviews, I can't say
that staff would be completely
opposed
to the idea. I say write it up,
and send it in. In the worst
case you
can post it in the forums to
tell people about the game.
You'd have at
least one reader in me!
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So, you have been playing Shiren
a lot, eh? I do like Roguelike
games, I played a lot of Powder,
but it doesn't do it for me enough. There
are a lot of cool features in
these games, especially the scare of
equipping new items. They are
cursed so often. But I find the games to be
far too unforgiving. The DS
games (Shiren
and others)
focus too much on giving fancy graphics
which to me don't work with the
gameplay, so I kind of avoid those. I don't
have a lot of time to play
games right now, so to answer your pondering
what we are playing... I
am not really playing anything currently. No
RPGs anyways.
Well, gotta hang!
May your sword always be sharp, your shield
always protective... Man,
that was lame...
Daniel
Wheels
I'd
have to
disagree on Shiren.
It keeps
the speedy gameplay of
Roguelikes along with the
punishing difficulty.
The graphics just make it easier
to look at, and personally I
just
can't deal with ASCII graphics.
Plus it has a rescue feature
that can
be quite fun. I can't argue
about the other Roguelikes on
the system
since they aren't as good. I
love that such a simple game has
spawned
an entire genre of interesting
games.
Sorry to hear you don't have
time for many games at the
moment, here's
hoping you find the time soon
(and a less lame outro :) )!
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Hey Wheels,
How are you? I know that you are a Kawazu
fan and wanted to tell you
that I am playing Romancing Saga
for the ps2 right now. What a great game! I
am pretty impressed by the
graphics and the music, and obviously the
story in its own way. I am
really enjoying this game because it is so
different.
Wheels
I am glad to hear that! I think many
ignored it due to the throw-back
style graphics, but it really is a
good looking game with some of the
best music you'll find in RPGs. This
has to be one of the most overlooked
classics on the PS2.
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I really enjoy the sense of freedom, even
right up to what team
members you can recruit. In any case, I
wanted to ask if you have
played it, and how you think it compares to
the other Saga/Kawazu
games.
Wheels
I have played it! It compares quite
well to the other games in the
series, and could easily be argued
as the best SaGa
game released in the west. They're
all based on some semblance of
freedom, with SaGa
Frontier 2 being the only
real linear one. Of course that
let's you choose what parts of the
story to play, so even it has some
freedom to it. Romancing
SaGa has a large world and
tons of great story lines to
experience. I wish it had a better
localization but it's not horrible.
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I remember playing Saga Frontier 1
and 2
but I never really
"got" them. I think I was pretty young at
the time and the lack of
concrete direction was a liability for
my young brain. But now I
think it is really the perfect rpg for
an adult jrpg fan. RS is more like a game
that gives
you an invitation to enter its world, and
once your inside it you can
experience the world in a variety of ways.
Anyway, I'm not that
far in, but I am really looking forward to
playing it through with a
different lead character and seeing how the
world responds. So my
follow up question would be what other SaGa
game is worth the time?
Wheels
Well, the problem right off the bat
with those two games is they just
received sub-standard localizations,
making them more confusing than they
should be. I had similar troubles
with the first SaGa
Frontier game in my youth.
I kept with it because I loved the
battles and world, but always had
trouble finding out what to do next.
SaGa
Frontier 2 I have only
jumped into recently, but I find it
to be a spectacular experience. I
suggest you give it another try,
despite the linearity! I think
you've described the SaGa experience
quite well. They have fun worlds to
explore, and for more experiences
like that I suggest you track down
the original three games which were
released with the title Final
Fantasy Legend in the US.
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Is Unlimited
Saga any good? I
hear its the black sheep of the family. And
finally, one thing I have
noticed is that you need to approach the SaGa
games with a different
mindset. Instead of aiming for quests, it is
as if the game asks you to
embrace the world and its characters, and
the questing is actually
secondary. Its a strange approach to the rpg
genre, but I think it
works really well. So what advice would you
give someone just getting
into the SaGa
games "again
for the first time" about how to approach
them?
Thanks!
joe
Wheels
Buried underneath a mountain of
interface and design issues, Unlimited
Saga is at its heart a
good game. Will you be able to dig
through all the issues to enjoy it?
Probably not. It's important to
realize that it is not much like the
other games in the series, so I
wouldn't jump on that before other Saga
games.
Now as for your second point, I
think you are absolutely correct in
looking for a different approach for
these games. While I don't think the
questing is necessarily secondary,
this games are all about exploring
the world and its various locations.
My best advice would be to just go
in and play, don't worry about
completing everything, finishing
every story, or finding the best
weapons. Just go in and explore, and
have a good time!
Thanks for the letter, hope you keep
enjoying Romancing SaGa!
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That's it for this week!
I'm off to play some Gungnir.
See you next week!
-Wheels
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Quote Archives
What I can't wait for:
1. Growlanser IV
2. Kingdom Hearts 3D
3. Ys IV Vita
4. Persona 4 Vita
5. Persona 4 Arena
On my Playlist:
1. Romancing SaGa soundtrack
2. Ys Origins soundtrack
3. Atelier soundtracks
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4. What HD RPGs do you want to see rendered as 8
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