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Googleshng - November 22 '04- 4:00 Eastern Standard Time
I'm not really a fan of nitpicking, but I found it amusing that the
first game Andrew listed over the weekend as an alternative to RPGs by Square and spinoffs thereof was
Shadow Hearts... which, of course, was made by one of the first of these offshoots to form. That reminds
me.. I need to look into what the Bushido Blade folks are up to lately...
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Ha! Hoo! Ha! YA!
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Hey Googleshng,
I've been playing the original Dark Cloud lately, and it brings the foreground an issue that's been bothering me for some time. Why do game makers feel it's necessary for the characters to make a sound every time they swing their sword or jump or whatever. Pretty much every Mario game and remake since Super Mario 64 has had the characters say "Ya" or "Ha" every time they jump. Why I ask? And why does Link need to say something everytime he swings his sword? And in Dark Cloud, there's this annoying little cat girl that says "Ee" everytime she shoots her slingshot. I can't even use her as a character because the sound annoys me too much. At least the main character sword-swinging "Ya" is less annoying.
-Aaron
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Googleshng:
All characters in all games have always made sounds when doing stuff. It helps you properly time your
actions. These days you see more vocal sounds and less odd beeps because, well, the technology exists,
and it makes more sense in context.
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Non-linearity
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In regards to your statements about the majority of Chrono Triggers
gameplay being Side Quests, I feel this to be in error. Rather than side
quests, it plays out much like the primarily non-linear World of Ruin in
Final Fantasy VI.
After all, you can, indeed, go through Kefka's tower as soon as you have
the Airship Falcon. Suicidal though it may be. Generally speaking, I
find that Side Quests are just frivolous extra bits of gameplay for cash
and prizes which are generally unrelated to the characters or story.
Whereas in Chrono Trigger, a great number of these 'side quests' exist
to flesh out the story as well as providing +4 swords of Lavos Spawn
slaying. Makes it more like non linear gameplay, than pointless
redundant questing, methinks. At least for the most part, Son of the Sun
and whatnot tend to be less than story advancing.
Additionally, how's that G5 feeling? Not a Mac enthusiast personally,
but I understand the G5 has some /serious/ brawn. I imagine your old
Applications must be screaming along like yon Bat out of Hell. Must be a
nice change of pace.
~ Ian
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Googleshng:
Yeah. If we're making a distinction between stuff that adds to the plot and big ol' optional dungeons,
Chrono Trigger predominantly features the former. That's a hard distinction to make though when we get
into stuff like, say, a certain skyscraper in a certain game set in New York. I seem to recall it actually
DOES add to the plot... eventually.
As for yon new comp, let's just say when I play WC3, the last campaign mission never lags.
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Such a tenuous tie-in...
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Have you watched Drawn Together on Comedy Central yet? There's a
character on the show that is a parody of Link, with some bits of FF7's
Cloud (in appearance only, hair and costume, notice the shoulder-guard),
but the storyline is all Link. There's even Zelda and Ganon paradoy
cameos on the third episode of the show, as well as an extremely
hilarious Ms. Pac-Man cameo. Check it out if you haven't, and try to
find episode 103 on the Internet to see Xandir's main episode.
Oh yeah and in episode three, he, uh, comes out of the closet o_O
- Elranzer
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Googleshng:
I think the case for a Cloud comparison here is pretty weak. All you really have to support that is what?
A shoulder pad? There's a lot of people you can take that from. Besides which, there was never a cheesy
Saturday morning cartoon based on FF7, making it out of bounds for creating composites.
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... I can counter this person's argument with other parts of this argument.
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Before Sakaguchi left, there was only one direct sequel within the FF series, and that the was FF: Legend of the Crystals anime, which doesn't count because it's awful, and isn't a game in any case. Since he was removed from his position, we've gotten the following: FF10 (which he started the work and planning on before getting the boot), FF10-2, no fewer than four sequels to FF7, an MMO without enough plot to even be able to tell whether it's a sequel, FFT:A which is a game about a Final Fantasy gamer (and has a stolen battle system), FF12 which is apparently a direct sequel to FFT:A, re-releases of the old FFs, and three Kingdom Hearts games. Is anyone but me seeing a pattern here? Do you think they're so afraid of trying anything new without the series creator's input that they only stick to what they've already done, or do you think Sakaguchi's vision was the only thing holding them back from doing this before, or do you have a different take?
Con Queso,
LockeZ
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Googleshng:
Uh... no? Sakaguchi was around for pretty much everything on your list here, along with many other Square sequels. As for FF7 spin-off fever, well, people have been demanding that for years. When people do that, it can influence people's plans.
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This question really takes me back...
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I'm a huge fan of the Final Fantasy series, I love X, X-2, and the card
game in FFVIII, I feel, is the best mini-game in the series, but could
you please explain what games of the series were never released here and
how they number in Japan compared to here, I always forget and I don't
want to sound stupid when I get into arguments with friends about it,
which happpens more than not. Thanks.
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Googleshng:
Sure. This is easy enough. Little chart for ya.
Japan | North America | System |
1 | 1 | NES |
2 | - | NES |
3 | - | NES |
4 | 2 | SNES |
5 | - | SNES |
6 | 3 | SNES |
Then from 7 on, they just started sticking with the Japanese numbers. Of course, they've since been remaking all of these games, and shipping them over with the proper numbers. Simple enough, right? |
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