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Googleshng - November 10 '04- 4:00 Eastern Standard Time
Well, I seem to have sparked something here with that economic talk.
Let's run with it shall we?
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Oddness
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Hey!
So how is WoW? Im actually beta-testing (open-beta) WoW and although i love the game, it is still an MMORPG like others : quests, killing monsters, camping, etc. I gotta agree though, the graphics are superb and when i saw the intro video, my mouth just stayed open throughout all of the video! I love the game but like EQ, im pretty sure im going to find it boring soon, because of the repetetive nature of this genre. What do you think?
Also, are you looking for others MMORPG, like MatrixOnline (i do), Dragonshard, etc?
Mydhrin Emrys
P.S. On a side note, do you have any news about Suikoden 4 or is January 4th (i think) still the latest thing we have? And are you looking to play this game?
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Googleshng:
Uh... you're the one playing the beta, why are you asking me about it? Unless of course that was rhetorical.
In any case, I'm not really a fan of the MMORPG genre, pretty much for the reasons you just listed.
As for Suikoden 4, it isn't out until 1/11 by my sources, and honestly, I'm nor particularly looking forward
to it. Never really got into that series.
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Castlevanilla
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For no particular reason I decided to spell out the
series in its entirety for our friend that wanted to
know more about them.
NES-
Castlevania 1: good game, really hard 5th and 6th
levels.
Castelvania 2: quasi-adventure game, actually a lot of
fun if you can wade through inadequate translation.
Castlevania 3: CV1 with better graphics, more
responsive control, a lot more levels, choices of what
level to go to, and 3 other characters. Really REALLY
sweet game.
SNES-
Super Castlevania 4: Wicked rehash of the first
Castlevania. There's something about the game that
just can't be paralelled. Get to stage 3--you'll see
what I mean.
Dracula X (not the real Drac X): Dumbed down
re-invention of it's PC Engine brother. Still fun,
but doesn't feel as complete as SC4. Really hard due
to no invincibility period when you get hit.
GB-
Castlevania Adventure: Incredibly slow, framerate of
like 10FPS (not exaggerating) but has a lot of really
challenging jumps and catchy music.
Castelvania 2: Belmont's Revenge: Tiny bit faster than
above title, actually contains subweapons, but is a
lot easier than CA. It's the best regular GB game.
Castelvania Legacy: Pretty durn crappy. You play as a
long-haired chick and it's painfully easy. Still not
horrible, but the worst aside from the N64 ones.
PC Engine/Turbo Duo/Turbo Grafx16/That failed
Disc-based system that practically no one bought-
Dracula X: Rondo of Blood: No idea why they never
remade this on another platform. The only game that
gave SoTN a run for its money, it's essentially a
hardcore version of CV3 in that you can find new paths
through the game and even pick up a new character.
Beautiful graphics and sound; try hard to see what you
can do to play this game.
PS1-
Castlevania Symphony of the Night: The game to play.
Period.
Castlevania Chronicles: A remake of some old Japanese
console re-inventing of CV1 for NES. It's sorta like
the Super NES CV4
N64-
Castlevania 64: Awful. The mechanics just didn't work
in 3D. It stars some dude Reinhardt and some lame
chick with no attack power. It's 3D and the graphics
aren't bad, but that's about all it has going for it.
One of two CV games I didn't finish.
Castlevania Legacy of Darkness: Better than CV64, but
still pretty bad. They cleaned up the "targetting"
system which doesn't seem to do much and the control
is tighter. I think there was only 1 playable
character this time; I tried to block all memory of
these games from my mind.
GBA-
I'm not gonna expound on these games since it appears
you've already played them, but in order they're
Circle of the Moon, Harmony of Dissonance, and Aria of
Sorrow. They're all a lot of fun. They also recently
remade CV1 for the Classic NES series (I haven't
played the port, I imagine it's spot on perfect like
the other Classic NES games)
I think that's it as of now. Basically, the best
games to play would be Super CV4, Dracula X for
PC-Engine if you can.....legally.....find a copy, and
CV3 for NES. Hope this helps.
-Doby G. Castlevania rules.
PS. I didn't write anything about the PS2 Castlevania
cause I don't own a PS2 and it appears said reader was
aware of this game.
Double P.S. - Sorry for the lack of Hello Google.
I'll do it now. Hello Google.
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Googleshng:
And I take it you skipped the Genesis one with the spear for the same reason? Pretty nice listing all the same.
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More on Money
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Google,
About your paragraph on the always-increasing money ammount on
MMORPGs: you forgot that there IS a way in which the game reclaims the
bulk of the cash that's out there. When a player stops playing a
character, all the money that that character has accumulated simply
vanishes. Since most people play a character for some time, get them
to a really high level, accumulating lots of money and good equipments
on the way, but then just discards that character and starts a new one
with zero money, a few millions of gold (or whatever is the game's
currency) is discarded in the process.
- The Red Mosquito
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Googleshng:
No, I'm factoring that in. It in no way is enough to balance out how much cash comes in though. Particularly
since people who quit playing these games are prone to giving all their stuff away on the way out.
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Mo' Money! Mo' Money! Mo' Money! ... what made me quote THAT?
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Its funny that you mentioned you were discussing the economy of online games. Did it spark up over the recent change in World of Warcraft?
Back-story for those not playing or following the game: They recently added durability to items, and introduced significant costs in repairing these items when you die or have been fighting for a while. Their reasons? Too much money in the economy at higher levels.
It makes sense for a game to have money sinks, that's how economies work. All the gold comes in from killing monsters or selling gathered items to player vendors. Gold flows out via skill purchases, food/water purchases, and other extra things like mounts, weapons/armors, travel.
My beef: the economy was just fine for the people leveling up the first time, the present money sinks (skills, food, mounts) served to pretty much wipe out any sort of savings. Now people are going to practically go broke trying to level.
The question I pose to you: How do you think the economy should be handled? Should they add things players will want to buy? Should they create a form of tax (repairs, recurring costs) Or should the control of cash into the system be decreased?
Mulder
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Googleshng:
As stated above, I haven't played WoW, or even heard much about it. Were I to create such a game though,
I'd be inclined to give it a closed economy. There's only so much cash, equipment, and raw materials in
the game. Nothing can be pulled freely from the game unless it's consumable. The other option of course
is to balance cash in with cash out like I said yesterday.
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