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Ask Google |
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Dang ol' Caesar-Centricity... |
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Googleshng - August 10 '04- 4:00 Eastern Standard Time
Did you ever stop to ponder how annoying it is that we're stuck with
months named after various important figures in Roman history?
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That special little something.
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Googleshng. No one's ever asked why on earth you've
been given this nonsensical monicker.
*snip*
Ahh it's a Q&A so I'll ask an RPG-related question.
Why don't RPGs seem to possess the same captivating
qualities that they did before the jump to the 128-bit
systems? Final Fantasy 7 drew me in and wouldn't let
me up for air until I'd spent all of 6th grade
breeding those damn Chocobos for that useless KotR
summon. I bought Tales of Symphonia for 'Cube and if
I reviewed it, it would get 10s in every collumn but
it's just lacking whatever the games of yore had.
Lufia 2 and Chrono Trigger come to mind. I'm just
wondering what facet games these days are missing
cause I just don't have the desire I used to.
*snip*
-Doby G
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Googleshng:
Well, let's see. There's three things that make for a good game. First we have the presentation. The
graphics, the music, etc. etc. No problem here I assume. Then we have the original gimmick. Lufia 2 for
instance had the whole bit with puzzle filled dungeons, Chrono Trigger had the whole bit with multiple
characters combining spells, not to mention plus games, FF7 had the materia system and mini-games out
the wazoo. This might be the problem you have with a lot of games, but I've seen plenty of interesting
concepts out there. That leaves the third thing, the fundementals. No matter how nice a game looks, and
how inovative the concepts in it, it can still fall flat on it's face if it doesn't try to keep you engaged
for 30-60 hours. Most mediocre RPGs out there follow the same formula of sending you from town to dungeon,
town to dungeon, town to dungeon, over and over, never mixing things up with sudden spikes in difficulty,
bosses requiring unique strategies, or even just a break in the pattern or a deviation from the clichés
of the genre. This would be where a lot of recent games have been dropping the ball, but I still say it
isn't as bad as you're making it out.
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Mega Mega Mega
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Seeing as how you were talking about there being no Megaman 9 yesterday,
I thought that I'd have to point this out: There was one last Megaman
game in the main series after Megaman 8. Megaman and Bass (originally
Rockman and Forte on the Super Famicom) finally got a US release on the
GBA in recent years.
Capcom did get a bit lazy and reused two of the bosses from Megaman 8...
Astro Man and Tengu Man. The other 6 bosses are new, though. The new
bosses are: Cold Man, Burner Man, Pirate Man, Ground Man, Magic Man,
and Dynamo Man. There's also a new bad guy, King. I haven't played all
the way through this game yet, but it's pretty much a given that Wily is
involved somehow.
Also, here's the Lunar 2 XA Ripping file.
--
R. Bemrose
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Googleshng:
Well aware, but you're pretty much proving my point with that boss list. How many Fire Men do we have
to put up with? Anyway, thanks for yon random audio fun.
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OK, we need to get it out of our systems.
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Wait, Glong, you think that they might not have made it because of a lack of boss concepts? Come on. I can think of at least ten right off the top of my head. Hose Man! Sludge Man! Game Franchise Man! Tired Man! Mucous Membrane Man! Two Men Man! Wom-Man! Writing Impliment Man! Rock-Paper-Scissors Man! Q&A Man! There. That's a game, complete with the two really tough bosses you fight on the way to Wily. Oh, and you need the little theme music: De deh de neeh neeeeh... De deh neh de neeh neeehhhh. Deh neh neh! Deh neh neh! Neh Deh ne neeeeh NEEEEEHHHHH!!!! (Cue Wily's Eyebrows.) It's far more likely the Megaman X (the letter) vs. Megaman X (the Roman numeral for 10) argument. Well, I personally think that Megaman could easily keep on living with the most obvious choice: GBA. No dashing, no kickball BS attack, and no castrated voice actors. Well, Plick the flimple, Goog.
Kenny the C.
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Googleshng:
You know, there already WAS a "Two Men Man" back in MM3. Anyway though, the smaller screen of the GBA
would really just aggrivate the main problem of MM7 and 8 I'd think.
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Random
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Two words: Bubba Nyarlahotep.
Fantastically,
LockeZ
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Googleshng:
Uh, yeah...
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