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Googleshng - October 17 '02- 2:00 Eastern Standard Time
"Merry Christmas! I'm Excel! You are dog!"
Is there anything more amusing than random English words spoken with a thick Japanese accent? Oh wait,
there is. Anyway, here's your guest host for this week.
Michael: Greetings to our lovely readers today! We don't have any parting gifts for
you, but a new Q&A column makes always makes the world go round. You may
know me as a mediaite, but I'm also Head of Media here at RPGamer. I
organize our media efforts and make sure the other mediaites (as well as
myself) provide you with the latest screens, artwork, etc... We are always
open to questions, comments, contributions, praise, and even criticism, so
fire off an email to media@rpgamer.com or kamikaze@rpgamer.com if you want
to talk directly to me. Since there isn't much else to say I'll save my
best babble for the letters. Onward!
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Waaaaah! I'm imperfect and must now self destruct!
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You're still wrong. Amano didn't design the characters in FF9. It was
a trio of no-name artists (at least ones I've never heard of) that
provided the design work for the character models. The models (both
for FMV and in-game) were long done before Amano came in and made
illustrations. The only design work Amano did for FF9 was the logo
(which he's done consistently since the start). Using Amano's name was
only a gimmick to appeal to oldschool RPGamers.
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Michael:
Wow, the gimmick sure worked on me. I was going to get the game anyway, but
I was convinced Amano did the original character design. Chalk it up to sly
business tactics once again!
Googleshng:
Huh... after a thorough investigation you would appear to be correct. I am both shocked and amazed. I
also don't seem to have a self-destruct mechanism, so I guess I'll have to give that letter title a rain
check.
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Games, Guests, and Greed
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Why don't you start off the fan-guest hosting bit
again by asking for a copy of Kingdom Hearts? If you're not allowed to
use the website for personal gain, just throw them Parasite Eve 2 as a
trade... hahahaha, I guess that's still a gain though.
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Michael:
Wow, can I ask for Kingdom Hearts?! =) Right now I believe we're in the
middle of letting all the staff members guest host, but if anyone out there
is gracious enough to send me a copy of the game I'm taking donations for
the Michael Bischoff RPG fund as we speak! ^_^
Googleshng:
Three reasons.
First, right now I'm doing staff guest hosting, so you'd have to wait for that to run
out of steam.
Second, the whole games for guesthost chain is founded on the premise of helping people get their hands
on games that are nearly impossible to find, KH is still on shelves.
Third, largely due to the fact that it was hard enough getting it through to people that games people
give up go to the last person who gave a game up (as opposed to me) when it'd been over a year since I'd
been in on the action, if I kicked a new chain off with me getting a freebie, it'd be a huge headache.
So, if I get around to starting up a new chain, I'd have to kick it off with someone sending in a copy
of Snatcher to patch that ancient hole in the last chain, or with a contest of some sort.
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Suiko! ... Suavé!
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Just wondering if you're looking forward to Suikoden 3
as much as I am. I hope I can scrape up enough cash
though in the next few weeks to be able to buy it. Do
you think its worth playing through Suikoden 2 to
import your save? Also, where should the save be at? I
forget these things. Thanks Google and Mike!
-SirAbcde
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Michael:
Hey SirAbcde! I'm looking forward to Suikoden 3, but I'm looking forward to
other games more unfortunately. And, I'm on a tight budget as well. If your
heart is set on the game though, give into the impulse and buy the game
when it's released. As for playing through Suikoden 2, if you don't already
own the game I think it would be a waste of time (and money) just to create
save data for Suik3. Now take my two cents and buy me some food! ^_^
Googleshng:
I have it on good authority from an importer or two that surprisingly little data transfers up from Suikoden
2. Of course, the reason for that is that it gets a whole bunch of data from the Suiko Gaidens, which
weren't released here, and therefore you'll have to wait for the U.S. release to see if that was changed.
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On a related note...
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Guess I should finish reading the column before writing in...my other
comment has to do with the guy believing the Japanese version of FF VII it
might be possible to revive Aeris. Her final limit break is the easiest to
get, by far, out of all of them. I can be at level two limit break with
cloud, and already have the fourth one for Aeris, fair enough that you have
to level build in order to get it, but it does not take much.
Next, I actually have a question to ask.
I need a new RPG, it's been awhile...I've had to play old Zelda games
through emulation in order to keep myself entertained. Anyway, the point
is, what would be a better idea for me...I haven't played any of the
Suikoden series and I haven't played any of the Wild Arms series. I know
Suikoden doesn't have enough continuity to make a difference if I jump into
the 3rd one, but I'm pretty sure WA doesn't have any continuity.
Regardless, which would you say is a better buy for me, a poor college
student.
Thanks again
Chris (Bilbo)
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Michael:
I understand the pain you're going through Chris; college is a drain on
personal income. If I had to pick up either of those games I'd go for WA3.
From what I've seen it appears to be the easiest game to take a nose dive
into. Of course, since you're in college you could always SAVE what little
money you have for important things like laundry. I once didn't have enough
money to take care of that...and that's how poor I am myself.
Googleshng:
The Suikoden series all take place within a few years of eachother and share some of the same characters,
so I have to wonder where you got the idea they weren't particularly connected. Faced with the same choice
as you, I'd go with WA3, in light of the fact that your playing old Zelda games indicates you're in a
puzzley mood, but you'd be much better off waiting until they've both been out long enough to have reviews
to read.
Actually, better yet. For about the cost of one of those games, you could just go fnd the original WA
AND Suikoden somewhere used, and probably the first sequel to whichever you like more... although it's
likely you'd like WA1 more than Suik 1, and Suik 2 is considered by most to be a major improvement while
WA2 has one of history's worst translations ever...
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Dang punk kids!
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Hello Googleshng,
Your right, older games do require so much more timing and reflexes
then the newer ones. I remember the days of ninja gaiden, contra
(megaman too) where one hit either killed you or knocked you off that
small platform to your doom. With all the great capabilities these
new games give players, do you think that developers have lost the
ability to require gamers to have that kind of patience? Or have the
gone away from it because they view it as "cheap"? With saving data
now no longer a problem, I think they could afford a little more
frustration factor in games. It may not be fun while its happening,
but after you finally beat it, the satisfaction makes it all worth
while. |
Michael:
Mega Man 2 and the first Ninja Gaiden kicked my butt. I think as part of
video gaming's growing popularity, that the majority of games need to be
dumbed down. It is a process that happens when anything becomes popular;
the masses need everything to be watered down. I'd like some harder games
myself. =)
Googleshng:
Pfft, Mega Man 2 is FAIRLY challenging, but if you want REAL oldschool masochistic gameplay, there's no
beating the Fantasy Zone series. Like most of their peers, you were constantly being assailed by things
that would more or less take you out in one hit, but then there was the added challenge of a steady
increase in the speed of monsters to a really insane degree, forcing you to stop into shops and upgrade
your engine every level, which in turn make you so fast that you need super-human hand-eye coordination
if you plan to go farther than a quick button tap away without hitting anything. On top of that, if you
moved in a sufficiently erratic manner at a high enough speed, the interesting and novel and sadistic
"sloshy-cam" could lose sight of you completely. Oh, and this was an intentional thing by the way.
It goes without saying that you lose your engine and any upgrades when you die, giving you effectively
one life, right?
Anyway though, I' be tempted to incorporate my soul and sell off a decent percentage of the stock to get
a new one, which is one of the many reasons I never claim to be sane.
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Oh, the RPG question: Do you think it was silly in FF X to have the
player choose Tidus's name and then have every voiced character
mysteriously avoid calling Tidus by name. I can only speak for
myself, but I could have done without that small bit of freedom.
Thanks for the time.
Bill
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Michael:
My one complaint with voice-acted RPGs, you pretty much lose any freedom to name
your characters wild and wacky names. I haven't played FFX yet myself, but
my opinion is that if the game is deep in plot then leaving the characters
names default is best. Tactical RPGs and less plot-oriented games should
let you do whatever the heck you want with the characters names. ^_^
Googleshng:
That's your ONLY complaint? Let me add a few more then. It makes boring plot scenes take up far more time,
a good amount of voice acting in games sounds worse than scratching a chalkboard, it consumes a bunch of
disc space that would otherwise go towards uh... probably bad FMV come to think of it. So, scratch that
last one. Of course, on the other hand, I can name a good 3 games which really need their voice acting...
and one that could darn well use some. Name changes don't really bug me ever as I almost always leave
them alone. At least ever since I hit the point where anything I renamed people started coming up as the
name of an NPC.
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Anagram Fun
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Hi..
just a while ago i found rpgamer.com...
it's a very good site!!
I also bought Final Fantasy 8 some time ago..
I was wondering...
Do you know what the openings theme is from FF8??
I mean, who created it, what's the title???
Thank you very much for your reply!!!
Matt.
(sorry if my english is a bit crappy, i'm from the Netherlands......)
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Michael:
Don't worry about your English. You write it better than many native North
Americans do, so give yourself a pat on the back. ^_^ Considering I haven't
touched FFVIII since I beat it a few years ago, I'll see if my slimy
colleague can answer your question. Enlighten us Goog!
Googleshng:
Fithos Lusec Wecos Vinosec, by the traditional FF composer, Nobuo Uematsu.
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Random Space Filling Praise
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Ah. What better way to take a break and have a good
laugh than read your thoroughly entertaining daily
column. Consider this nothing more than a
whole-hearted 'thank you' from a loyal reader.
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Michael:
If you got something good to say about someone, I say, "Say it!" I'm sure
the media section would enjoy some thanks as well...*hint hint! ^_^
Googleshng:
Random praise is always nice, although I tend to appreciate a nice ol' fashioned question even more...
or killer robots loyal only to me... or large sums of cash. Still! Random praise is nice!
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and to balance out THAT...
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all right your pictures suck you suck and your whole entire site sucks
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Michael:
Our pictures suck?! I'm going to have to take that one personally! >_<
Anyone else surprised this came from an AOL member?
Googleshng:
I was getting ready to point out the fact that the only difference between RPGamer's screenshots
and those posted on most other sites is that we let you look at them without paying a membership fee or
staring at 5 billion ads. Everyone in the media has access to and posts the same images.
Of course, just now it hit me that the odds are better than average that this person is actually referring
to my Page of Rantings. In which
case, I completely agree that I have an astounding lack of artistic talent. I wouldn't go as far as to
say the whole site sucks though, I mean, you've gotta give me credit for the occassional thing like this,
and I've written at least a good 5 amusing rants. Like say this one.
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