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Googleshng - October 2 '02- 2:00 Eastern Standard Time

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Chrono Cross Cuestion

I recently started playing Chrono Cross recently, and it's fairly awsome so far.ÊÊHowever, I have been wondering:ÊÊwhen you get another Star Level, do all your characters get the stat increase, or just the three who were in your party when you beat the boss?ÊÊBecause if it's the latter, it could get pretty boring playing with the same three characters all the way through (beause they're the only ones who got any stat increases, so they're the only ones strong enough to beat the next boss, so they're the only ones who get any stat increases)

Ipslore the Red
"Ah, it's only a flesh wound"

Googleshng:
OK, here's how CC works. Beat boss, get star. Your Star Level defines everyone's stat caps. Characters your using climb up to your stat cap faster than characters you aren't using, but if you through any given character into your party and get in 10 or so fights, they'll be as good as it's possible for them to be at that point in the game.

So the only problem is that setting up someone's element grid when you switch them into your party takes a freaking hour.

 
EXP talk back from the grave!

Hey goog

I was listening to the exp vs no-exp debate,...but it seems pretty silly to me. The beauty of the exp system is that both those who like to build up, and those who want a challenge are satisfied, and without the need for fancy systems. If you like to build up power, fine, fight tons of battles. If you want a challenge, just fight the encounters between you and your objective. If you want a big challenge run from fights.

The only real issue the programmers need to think about is how much exp you get from fights. The numbers ought to, from fights on a resonably direct path to the objective, yield enough exp to make it a moderate challenge. Then the player can do what they want to tailor the game experience to their own tastes.

Thats the beauty of exp, it can satisfy all play styles. If someone doesnt have the willpower to avoid level building to get the challenge they want then Boo-Hoo. I would hope gamers were made of stronger stuff.

-Doug

Googleshng:
There should never be a point where you should have to run from every fight if you want a challenge from a game. Running has always been in RPGs for those cases when a random encounter is threatening to wipe you out. Back when this feature was neccessary, a decent challenge could be found without even fighting bosses. Thus challenge seekers don't want to run from fights due to a deep-rooted psychological issue.

More importantly, RPGs really shouldn't be designed to be so easy that you can get through without much problem without fighting a single random monster. That's just insane. It's even more insane for there to be games out there where you can take out the last boss in one round without ever having stopped to character build.

So basically, the whole proposal to get rid of EXP only came out of me in light of the fact that it would make it easier for RPG developers to calibrate difficulty curves, because as is, the majority really don't seem to have a clue how to do it.

 
There can be only one!

Bottom line, which game is better Wild Arms 3 or Grandia Xtreme?

Googleshng:
To get a decent answer to that question, you'll have to wait until they've both been out long enough to judge them. Here's how my personal decision on which to get is based though:

After 160 or so hours, I am absolutely sick to death of the Grandia combat system. Heck, I was sick of it after maybe 30 hours.

The WA series takes after Lufia 2 in the puzzle department, and I still need something to make up for how Lufia:tLR didn't.

I hate dungeon crawls.

"Xtreme"

So I'm going with WA3 personally.

 
Fanfics

"Am I the only person who thinks fan-fiction is an abomination? I'm not just talking about the Star Trek/Buffy/Sailor Moon/Urotsukidoji cross-overs, I mean all of it. Taking other people's works and twisting them to your own ends angers me for some reason.
-Bal

Googleshng:
I agree completely. I've always had a problem with the concept of taking characters created by someone else and messing with'em.

Isn't irony great?"

ÊÊ I happen to be a rather prolific author of fan fictions. I write pure The Legend of Zelda fan fictions, and extensive crossovers, and I'd just like to know what make fan fictions so darn abominable.

ÊÊ First off, every single day we twist around somebody else's story to suit our own needs. How many times have you heard a particularly interesting story on the news, or a tidbit of gossip you wish to tell a friend? Do you use the newscaster's exact words? No. You tell it in your own way, perhaps giving more emphasis to one particular area of the story and maybe leaving out bits altogether that you feel are unimportant. This is twisting around the story, and yet do we ever hear people complaining how that makes them sick? Certainly not.

ÊÊ If you think fan fictions areÊwrong and shouldn't exist, you might as well go the next step and say straight out that fan art shouldn't be done either, as it is changing the style and the way the original artists had intended for theÊcharacters to be portrayed. I don't think very many fan artists, such as myself, would be too happy to hear this. As a matter of fact, some of the most beautiful works of art I have ever seen have been fan art. And I have seen a lot of art.

ÊÊ By writing fan fictions, the authors keep the story alive for not only their readers but themselves. It helps them grow closer to the characters and even make friends with them. Without fan fictions, some games would lapse into the two-dimensional waste of randomly slaying monsters, just because they happen to be there. There would be no point to that or anyÊgame.

ÊÊ Unlike a lot of people, there are some of us that play RPGs because we like the plot and characters, rather than thinking, "Ooh! I get to shoot people with a tank! I'll go buy it now!" Fan fictions are a way to more fully immerse ourselves in the game, and to bridge the long gap between releases.

ÊÊ Yes, we may be using other peoples' characters. Everyone is allowed to place their own interpretation on events and people's behaviors. Psychiatrists do it all the time. There may be interpretations on characters that a person does not agree with. This does not necessarily make them wrong. They are just different.

ÊÊ For brevity's sake, I will end here. I just wanted to make a point that you shouldn't condemn fan fictions as being abominable. Perhaps you have never experienced the joy of being an author or the awe after reading a singularly beautiful story, written by a fan fiction writer. If so, then perhaps you should start reading or writing. You may find yourself with a true passion for whichever one you choose.

ÊÊ Sincerely,

ÊÊ Vyctori Windheart,

ÊÊ Author of fan fictions and fan artist.

Googleshng:
I believe that's the same general gist as what I was saying, but without the picture of a Dragonball character dressed as Sailor Moon. Anyway though, this gives me a nice little segue into the next thing I have to say...




The Last Laugh:

Tomorrow, Alan Knight, head of RPGamer's fanfiction section will be guest hosting. So if you have any questions on fanfics, life in england, or whatever, throw'em on over.

Googleshng "and there was this boom!" @rpgamer.com

OO pei! Wi nana kola!

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